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Without any hint of exaggeration, this is pretty much the story of our first hour or so with the game, wondering how on Earth we could pull off such superhuman stunts, and how to stop the crazy computer from dishing out so much routine humiliation. To rub nitro glycerine into your already oozing wounds, if your entire three-man outfield is taken out and a goal it scored, the opposing team wins by knockout. But your fortunes will take an even greater turn for the worse if they decide to start pulling off tricks en route to goal, with every beaten player counting for an extra goal if it goes in (and one less off your tally). At this point, an icy hue descends on the screen, the sound of a thudding heartbeat ups the tension, and the game grants an opportunity to score an almost unstoppable goal from literally anywhere on the pitch. Once at the maximum, players must run back to the middle of the pitch (where a coloured marker awaits) and activate the Gamebreaker. Worse still, all these visually impressive but hellishly annoying tricks build up combos for the opposition, allowing them to build up their skill points bar with alarming swiftness. The original FIFA Street may have wound many gamers up for many valid reasons, but it certainly never handed your arse to you quite so joyously. The controls might seem simple enough to start with (the usual: B to shoot/intercept, A to pass, X to cross/slide, Y to show off, right trigger for sprint) but you'll spend much of the time wondering why on Earth your players keep getting stuck in unbreakable animations and falling flat on their arse while some flash git nutmegs them repeatedly. Horsing around Ronaldinho pulls off the 'cheeky feel' trick with aplomb.Īttempting to play the game's main Rule The Street single player 'career' mode in the beginning makes you feel like you've woken up with hooves instead of hands, and that someone's reversed your movement into the bargain. Both the look and the feel of FIFA Street 2 couldn't be more different from the original, but in wiping the slate clean EA has made the game an incredible pain in the arse to get into for the first few hours. Things have changed so much, in fact, and mostly for the better. Evidently EA realised its greatest ever error and put a lot of things right for the inevitable sequel, but at the same time managed to break a lot of the simple pleasures along the way. The over-emphasis on gratuitous trickery over actual football annoyed many, but the real deal-breaker was the presence of one of the most horrifyingly misguided soundtracks you could imagine. But despite every critic in the entire world (except, um, me - don't hurt me!) deriding it as a 'disgraceful load of old toss' it still topped the charts and sold an absolute stack. Admitting that you thought last year's debut was a lot of fun earned you the sort of incredulous looks that were once reserved for Abba fans during the height of late '70s punk. Rarely have critics united so biliously against a game brand as FIFA Street.